SketchUp has a built-in utility to export animations, but it only exports the SketchUp scene property animation, and ignores the Keyframe object animation. However, Keyframe Animation has a workaround that solves this. It creates many scenes in between the keyframes, with copies of the moving objects interpolated between their keyframe positions.
Larger animations should be broken up and exported in parts.The Scenes Manager has a checkbox to include or remove a scene from the animation. If the scene in the keyframe model has been removed from the animation, then no tweens will be generated for it.
Since there are usually hundreds of tweens, it might take a few minutes to generate all of them.In the tween tab, the first number indicates which keyframe the tween is associated with.The second number is the index in the sequence of tweens that make up the keyframe transition.If no objects move on a keyframe, then a transition (sequence) of tweens is unnecessary.In that case, Keyframe N is replaced by single scene called Tween N.The first keyframe never has a transition, so it is always called Tween 1.
The License Registration associates a license with a user. Open the License Info panel, enter the license key (serial number) in the text-field, and click the Register button.If all goes well, the license is registered to that user.
The registration covers all versions of SketchUp that the user has installed.After the license has been registered on one version of SketchUp, the system will find the license on all the other versions.Even if you enter an invalid serial number, if will still find the license that was previously registered by the user.
You will notice that in the License Info panel there is no Remove button.One of the best features of this new system is that you don't have to remove the license first before you transfer it to a new user.Just open the License Info dialog on the new computer, and enter your serial number, and register the new user.The old user is automatically deregistered.
To register your license, open the License Info Dialog, (menu item Keyframe Animation > License Info...). Expand the \"License Info\" panel, enter your serial number in the text field, and click the Register button. If the serial number is valid, the panel will immediately display the license details.
The following Help pages will guide you through Installation and using and applying SU Podium. Please take a moment and read through the Installation chapter if you are having difficulty with the install. If you are having trouble finding your serial number, please take a look at the FAQ section of this web site. There is a detailed description of how to find your serial number. In addition, you can get support from the following areas:
There are three ways to create an animation. One is a key frame animation. Another is a Tour animation which is a type of Key Frame animation. A third is recording your camera movements in real time. Key frame animations are an accurate and easy way to create an animation. It uses a sequence of Views or Scenes. You can create views or scenes from the Preset panel. Each view or scene will be treated like a key frame in the animation. If you have already imported a number of SketchUp scenes, these scenes can be used as key frames.
If you have already made an number of animation scenes in SketchUp and imported these scenes to SU Walk and wish to use these scenes as the viewpoint (camera view) of the animation, highlight all the scenes using your shift key. You can delete scenes or move scenes by using the Arrow Keys. When you are ready, pick K or T from the preset menu. You will prompted to Create New Path. Name the path. The new path name will appear in the Presets dialog box. Click on it and view the animation.
If you are creating an animation from scratch in SU Walk, create a number of views in SU Walk by moving your mouse forward or backwards so you have a new camera view. Each viewpoint is a camera view and represent a key frame of the animation. SU Walk will interpolate an animation path from the views you create.
Another way of importing SU Animate camera path's into SU Walk is - After you have previewed the camera animation in SU Animate's preview, Export the Camera Path. This will not work unless you have a camera animation. Export the Camera Path menu in SU Animate will create a CSV file. Import the model into SU Walk without the scenes. Once the model is imported, go to Presets and IMP (import) the SU Animate CSV file.What is Ambient Occlusion Ambient Occlusion (AO) is an indirect light method similar to Global Illumination (GI) which is built into SU Podium V2. AO provides indirect illumination so that areas of the 3D model that are no illuminated directly by natural or artificial light sources can reflect light from indirect light sources such as other faces. AO is similar to GI but not as high in quality. However with AO no pre-processing is needed such as is with GI. Due to this, the computer's performance and memory consumption will not change much from smaller to larger size models (measured by number of faces or polygons).AO is what makes SU Walk photo-realistic and so fast. However, if you need high quality still images, uses SU Podium which has both a high quality raytracing and global illumination programs built into it. 076b4e4f54